This Way Back Wednesday I thought I would go off the obvious and go to a game that I have been playing an updated version of. If you’re reading this anytime other than the week of November 16, 2015, then you wouldn’t know that on the 17th Star Wars: Battlefront was released. Last week Fallout 4 was released and we did a Fallout video, but I decided to go with Mario Kart: Double Dash for the Nintendo Gamecube.
The Nintendo Gamecube has received it’s fair share of shame due to the discs being mini and the graphics not being that of the other consoles during that time. I actually didn’t mind either of those factors and that’s why I still own one and have many games. Recently I bought a Nintendo 3DS and Mario Kart 7, so I decided to head back to where, the now widely used, sliding first was introduced to gain speed while turning corners.
I’ve always gotten teased due to me using Peach as a character, but I find that she offers decent handling and the way I drive really goes well with her car. In Double Dash, Nintendo decided to throw two characters into the mix instead of having only one. The new dynamic is having a good amount of weight as well as someone who is light that can help steer as they stand behind you. I chose Peach and the winged Koopa, because he offers good stability with his wings. During the race can switch who is driving and who’s standing at any time, but I liked Peach driving and Koopa in the back. The sliding experience really comes in handy as I almost lapped a few drivers while on a few courses.
Mario Kart: Double Dash was a good experiment for the time, but I’m glad they went back to single racers. The tracks are iconic enough that they were imported into newer Mario Kart games. If you have a chance, go ahead and play a few races in Mario Kart: Double Dash.