The best part of playing a game is the main campaign. You get to take on the role of a person or group and live their adventure. You experience happiness, sadness, shock and sheer excitement when a character pulls out a move that takes down a big baddie. When it comes to games that are either first person or third person shooters, you find yourself also being able to not only enjoy the main campaign where you’re cleaning house and super proficient with all the weapons, but also multiplayer where you play with people locally or online. This is where you get hit with the unfortunate reality that all the special techniques and shooting skill that you pulled off in the main story campaign means absolutely nothing, because people have already seen whatever you’re pulling off and have created counter attacks, and they thank you for that.
Online multiplayer modes need people playing that aren’t skilled so the individuals that have put time into the game to overcome the better players they’ve faced have a good time. I know, it sounds bad. We have all been in the situation where we jump into a multiplayer match and get ultimately destroyed. If you haven’t, you’re a horrible liar. No one walks into a game and immediately just gets it. Even if you’re playing a game where it’s a sequel to another game you were good at, there’s still a learning curve. If they made all the games the same, what would the appeal be to get the latest and greatest? Let’s head back to topic at hand and that would be why “noobs” are needed.
I guess this really stems from daily/weekly quests that games with multiplayer modes have. These are the task that are asked of you, optionally, that you can complete and help level up to get new weapons, cosmetics or slots unlocked to add more equipment or perks. These are tasks range from winning a match to defeating someone from the other team with a certain attack or weapon. You may be asked to kill a member of the other team with a melee attack, and as easy as that sounds you may run around the whole match and only get 1 kill. Now while you were trying to run around and melee a member of the other team what was happening? I can tell you exactly what was happening, you were dying. Better players were taking advantage of your task, which involved running around focused on hitting someone that people were just picking you off and getting better at learning the way you play. On the other hand, while a good player was out there tying to get melee kills you were getting used to the weapon you had and the best way to use it. While you were aiming and trying to find your shot, another person was jumping, ducking and sliding around avoiding your shot and getting a melee kill. Even if you get to the point where you’re a good player, you’ll always find players that are better than you and you’ll go back to being considered the “noob”. So, when I say multiplayer modes need players that aren’t so skilled, it’s all inclusive as no one is the best.
On the other hand you also have those times where those “noob” players get a kill that gives them enough confidence to come back, play another round and maybe use real money to buy items from the game’s shop.