Need for Speed seems to be going back to the game that got me interested in the franchise. I remember playing the original on a PC along time ago and not being able to control it because my friend and I only had the keyboard. When Need for Speed: Carbon was released, I jumped back on and fell in love with the game. The controls were amazing and I found a car that took me through almost the whole game, my Mazda RX-8 with tons of modifications. That car made such an impact on me that it’s the first car I look for in a racing that when I’m able to purchase a new car. The next game Need for Speed game I owned was Rivals, which I enjoyed but it wasn’t what I remembered the games being. I wanted a Need for Speed: Carbon sequel so bad I downloaded and am still playing Need for Speed World online, because it’s the closest thing to Carbon out there.
When Need for Speed was shown at the EA press conference, I was so happy. The game that hooked me into the franchise wasn’t getting a sequel, but the look and feel of the game was pretty damn close. The tag line is become the ultimate icon and I don’t see any playable cop cars in this one. All I see is you racing around at night with a crew to help you find shortcuts or take out opponents like in Carbon.
The website states that there are 5 ways to play the game
Speed – Speed is the connection that exists between car and driver that is only present at top speeds. It’s about keeping your nerve and never lifting off the gas. It’s about the adrenaline rush of taking a corner at high speed, having faith that your car will hold firm and not loose grip. The fearless always push the limits.
Style – Style is pure expression through driving, sending your car into a corner sideways with ultimate precision. It’s the feeling of freedom for that split second as your tires leave the ground, when you find yourself in a place where only you and the car exist. For some, style is all that matters.
Build – Build is where you take your car to the extreme through both visual and performance modification. The constant need to improve and personalize, shaping the car to your own vision. Craftsmen build, searching for perfection.
Crew – Ride together with your Crew and never hit the streets alone. Put your faith in others as bumpers come within inches of one another. This is the skill of close proximity chaos.
Outlaw – Become an Outlaw, messing with and escaping from the cops. Always looking to raise the stakes through risk vs reward driving, pushing the limits and looking over your shoulder. Live life on the edge as you crave the thrill of the chase.
So far there’s nothing about this game that’s making me not want to play it, check out the trailer