Doom Was Worth The Wait

Yesterday Bethesda held their very first E3 Press Conference where they showed off additional Fallout 4 video, Dishonored 2 and Battlecry. All of these games looked amazing and I can’t wait to play them, but the one that stood out and looked the best was Doom. I don’t want to take anything away from the other games, but Doom is the one that gave me the feeling of “I want this now” when I saw how it looked.

When I was young Doom was played on my N64 and at my friends house we played it on his Sega Genesis with the 32x. We spent many nights hanging out playing and trying to beat parts quicker and more efficient than previous times. There were no mods, so we learned to be patient and not be deterred by viewing the same area over and over again. Later on in life, when I got a decent PC, I played Doom 3. I, of course, played it correctly which meant in the dark with headphones. Doom 3 was the creepiest game I had played at that time, and after beating it I wanted to know when the next installment would be coming out. Many years later Bethesda has given me not only a trailer, but game play and a time frame of release.

When I first saw the look of the game, I was blown away. The swaying back and forth gun was gone, but the monsters and environments gave me nostalgia. The shotguns and the chainsaw looked so cool, with extreme attention to detail. While the chainsaw was idle, I looked at each individual blade and wondered how much time they actually put into that. Now they’ve introduced melee kills, which jacks up the violence and gives the game an extra sprinkle of what makes Doom such a great game. From what I can tell, the monsters must first be hurt and then you approach them certain parts get lit up. When you choose a lit up part of the enemies body, you can perform a melee kill to it. With a library of enemies in the game, I feel like the melee kills are going to be unique to each and I look forward to experiencing all of them.

The additional features of the game, such as multiplayer and a builder called Snapmap are also going to immerse the Doom community and birth some of the most intuitive maps and game rules ever created.

From what was told during the conference, the game will be available to Xbox One, Playstation 4 and PC in first quarter 2016.

About

Taylor is one half of Media Discord and resides in Orange County, CA. He grew up loving video games, comics and movies. His favorite game is Chrono Trigger and his favorite comic book character is Deadpool.

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